Slap & Run

Slap & Run

In this addictive game you’re the city’s top slapper, and everybody needs to know! People are calmly strolling down the sidewalk, enjoying their day, and you can’t stand it!

The more people you slap, the bigger the crowd that will try to chase you down. Keep on racking up those slaps while you avoid obstacles and projectiles that will slow you down. You don’t want to know what happens when the mob gets its hands on you...

Your Guide to Mastering Slap & Run

The controls are simple and addictive: just swipe left and right to move your character. Get close enough to a pedestrian and you’ll give them a big slap upside the face!

Objective: Slap as many passengers as possible and run away without being caught

- Win: The character reaches the end of the race without being stumbled by any obstacles or being caught
- Loss: The character is caught by the other passengers or police that he has slapped or he is stumbled by an obstacle

In which category is this game listed?

This game is classified as Casual.

Who was in charge of creating this game title?

The development company that worked on this game is VOODOO.

Is the game available to play on mobile devices like phones and tablets?

Yes, Slap & Run is playable on both iOS and Android devices.

What type of technology was used to build the game?

Javascript was used as the game development platform or tool.

Is there any depiction of blood in the game?

Yes, Slap & Run shows some form of blood.

Is this game intended for a specific age group?

The Kids, Teens age group would find this game appealing.

What descriptors are assigned to this game as tags?

The descriptors used to tag this game include: 3d, arcade, fighting, running, singleplayer.

What gender audience does this game cater to?

This game is designed for Male gender identity.

Does the game feature any elements of cruelty?

Yes, the gameplay of Slap & Run is associated with cruelty.

Does this game have content suitable for kids?

No, Slap & Run is not intended for kids to enjoy.
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